8-BALL RULES
OBJECT OF EIGHT BALL
Eight-Ball is a call shot game
played with a cue ball and 15 object balls, numbered 1 through 15. One player
must pocket balls of the group numbered 1 through 7 (solid colors), while the
other player has 9 through 15 (stripes). The player pocketing either group
first, and then legally pocketing the 8-ball wins the game.
CALL SHOT
In Call Shot, obvious balls
and pockets do not have to be indicated. It is the opponent’s right to ask
which ball and pocket if he is unsure of the shot. Bank shots and combination
shots are not considered obvious, and care should be taken in calling both
the object ball and the intended pocket. When calling the shot, it is never
necessary to indicate details such as the number of cushions, banks, kisses,
caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of
whether they belong to the shooter or the opponent. The opening break is not
a “called shot.” Any player performing a break shot in 8-Ball may continue to
shoot so long as any object ball is legally pocketed on the break.
RACKING THE BALLS
The balls are racked in a
triangle at the foot of the table with the 8-ball in the center of the
triangle, the first ball of the rack on the foot spot, a stripe ball in one
corner of the rack and a solid ball in the other corner.
ORDER OF BREAK
Winner of the lag has the option
to break. The winner of each game breaks in the next. The following are
common options that may be designated by tournament officials in advance:
- (a) Players alternate break.
- (b) Loser breaks.
- (c) Player trailing in game count breaks the
next game.
LEGAL BREAK SHOT (Defined) To
execute a legal break, the breaker (with the cue ball behind the head string)
must either (1) pocket a ball, or (2) drive at least four numbered balls to
the rail. When the breaker fails to make a legal break, it is a foul, and the
incoming player has the option of (1) accepting the table in position and
shooting, or (2) having the balls re-racked and having the option of shooting
the opening break or allowing the offending player to re-break.
SCRATCH ON A LEGAL BREAK
If a player scratches on a
legal break shot, (1) all balls pocketed remain pocketed (exception, the
8-ball: see rule 4.8), (2) it is a foul, (3) the table is open. Please Note:
The incoming player has cue ball in hand behind the head string and may not
shoot an object ball that is behind the head string, unless he first shoots
the cue ball past the head string and causes the cue ball to come back behind
the head string and hit the object ball.
OBJECT BALLS JUMPED OFF
TABLE ON THE BREAK
If a player jumps an object
ball off the table on the break shot, it is a foul and the incoming player
has the option of (1) accepting the table in position and shooting, or (2)
taking cue ball in hand behind the head string and shooting.
8-BALL POCKETED ON THE
BREAK
If the 8-ball is pocketed on
the break, breaker may ask for a re-rack or have the 8-ball spotted and
continue shooting. If the breaker scratches while pocketing the 8-ball on the
break, the incoming player has the option of a re-rack or having the 8-ball
spotted and begin shooting with ball in hand behind the head string.
OPEN TABLE (Defined)
The table is "open"
when the choice of groups (stripes or solids) has not yet been determined.
When the table is open, it is legal to hit a solid first to make a stripe or
vice-versa. Note: The table is always open immediately after the break shot.
When the table is open, it is legal to hit any solid or stripe first in the
process of pocketing the called stripe or solid. However, when the table is
open and the 8-ball is the first ball contacted, it is a foul and no stripe
or solid may be scored in favor of the shooter. The shooter loses his turn;
the incoming player is awarded cue ball in hand; any balls pocketed remain
pocketed; and the incoming player addresses the balls with the table still
open. On an open table, all illegally pocketed balls remain pocketed.
CHOICE OF GROUP
The choice of stripes or
solids is not determined on the break even if balls are made from only one or
both groups, because the table is always open immediately after the break
shot. The choice of group is determined only when a player legally pockets a
called object ball after the break shot.
LEGAL SHOT (Defined)
On all shots (except on the
break and when the table is open), the shooter must hit one of his group of
balls first and (1) pocket a numbered ball, or (2) cause the cue ball or any
numbered ball to contact a rail. Please Note: It is permissible for the
shooter to bank the cue ball off a rail before contacting the object ball;
however, after contact with the object ball, an object ball must be pocketed,
or the cue ball or any numbered ball must contact a rail. Failure to meet
these requirements is a foul.
“SAFETY” SHOT
For tactical reasons, a player
may choose to pocket an obvious object ball and also discontinue a turn at
the table by declaring “safety” in advance. A safety shot is defined as a
legal shot. If the shooting player intends to play safe by pocketing an
obvious object ball, then prior to the shot, the shooter must declare a
“safety” to the opponent. It is the shooter’s responsibility to make the
opponent aware of the intended safety shot. If this is not done, and one of
the shooter’s object balls is pocketed, the shooter will be required to shoot
again. Any ball pocketed on a safety shot remains pocketed.
SCORING
A player is entitled to
continue shooting until failing to legally pocket a ball of his group. After
a player has legally pocketed all of his group of balls, he shoots to pocket
the 8-ball.
FOUL PENALTY
Opposing player gets cue ball
in hand. This means that the player can place the cue ball anywhere on the
table (does not have to be behind the headstring except on opening break).
This rule prevents a player from making intentional fouls which would put an
opponent at a disadvantage. With “cue ball in hand,” the player may use a
hand or any part of a cue (including the tip) to position the cue ball. When
placing the cue ball in position, any forward stroke motion contacting the
cue ball will be a foul, if not a legal shot.
COMBINATION SHOTS
Combination shots are allowed;
however, the 8-ball can’t be used as a first ball in the combination unless
it is the shooter’s only remaining legal object ball on the table. Otherwise,
should such contact occur on the 8-ball, it is a foul.
ILLEGALLY POCKETED BALLS
An object ball is considered
to be illegally pocketed when (1) that object ball is pocketed on the same
shot a foul is committed, or (2) the called ball did not go in the designated
pocket, or (3) a safety is called prior to the shot. Illegally pocketed balls
remain pocketed and are scored in favor of the shooter controlling that
specific group of balls, solids or stripes.
OBJECT BALLS JUMPED OFF THE
TABLE
If any object ball is jumped
off the table, it is a foul and loss of turn, unless it is the 8-ball, which
is a loss of game. Any jumped object balls are not re-spotted.
JUMP AND MASSÉ SHOT FOUL
While “cue ball fouls only” is
the rule of play when a match is not presided over by a referee, a player
should be aware that it will be considered a cue ball foul if during an
attempt to jump, curve or massé the cue ball over or around an impeding
numbered ball that is not a legal object ball, the impeding ball moves
(regardless of whether it was moved by a hand, cue stick follow-through or
bridge).
PLAYING THE 8-BALL
When the 8-ball is the legal
object ball, a scratch or foul is not loss of game if the 8-ball is not
pocketed or jumped from the table. Incoming player has cue ball in hand.
Note: A combination shot can never be used to legally pocket the 8-ball,
except when the 8-ball is the first ball contacted in the shot sequence.
LOSS OF GAME
A player loses the game by
committing any of the following infractions:
- 1. Fouls when pocketing the 8-ball (exception:
see 8-Ball Pocketed On The Break).
- 2. Pockets the 8-ball on the same stroke as
the last of his group of balls.
- 3. Jumps the 8-ball off the table at any time.
- 4. Pockets the 8-ball in a pocket other than
the one designated.
- 5. Pockets the 8-ball when it is not the legal
object ball. Note: All infractions must be called before another shot is
taken, or else it will be deemed that no infraction occurred.
STALEMATED GAME
If, after 3 consecutive turns
at the table by each player (6 turns total), the referee judges that
attempting to pocket or move an object ball will result in loss of game, the
balls will be re-racked with the original breaker of the stalemated game
breaking again. The stalemate rule may be applied regard-less of the number
of balls on the table. Please Note: Three consecutive fouls by one player in
8-ball is not a loss of game.
9-BALL RULES
OBJECT OF NINE BALL
Nine-Ball is played with nine
object balls numbered one through nine and a cue ball. On each shot, the
first ball the cue ball contacts must be the lowest numbered ball on the
table, but the balls need not be pocketed in order. If a player pockets any
ball on a legal shot, he remains at the table for another shot, and continues
until missing, committing a foul, or wining the game by pocketing the 9-ball.
After a miss, the incoming player must shoot from the position left by the
previous player, but after any foul the incoming player may start with the
cue ball anywhere on the table. Players are not required to call any shot. A
match ends when one of the players has won the required number of games.
RACKING THE BALLS
The object balls are racked in
a diamond shape, with the 1-ball at the top of the diamond and on the foot
spot, the 9-ball in the center of the diamond, and the other balls in random
order, racked as tightly as possible. The game begins with cue ball in hand
behind the head string.
ORDER OF BREAK
Winner of the lag has the
option to break. In 9-Ball, the winner of each game breaks in the next,
unless otherwise specified by the tournament organizer. The following are
common options that may be designated by tournament officials in advance:
- (a) Players alternate break.
- (b) Loser breaks.
- (c) Player trailing in game count breaks the
next game.
LEGAL BREAK SHOT
The rules governing the break
shot are the same as for other shots except:
- 1. The breaker must strike the1-ball first and
either pocket a ball or drive at least four numbered balls to the rail.
- 2. If the cue ball is pocketed or driven off
the table, or the requirements of the opening break are not met, it is a
foul, and the incoming player has cue ball in hand anywhere on the
table.
- 3. If on the break shot, the breaker causes an
object ball to jump off the table, it is a foul and the incoming player
has cue ball in hand anywhere on the table. The object ball is not
re-spotted (exception: if the object ball is the 9-ball, it is
re-spotted).
CONTINUING PLAY
On the shot immediately
following a legal break, the shooter may play a "push out." (See
Rule 5.6). If the breaker pockets one or more balls on a legal break, he
continues to shoot until he misses, fouls, or wins the game. If the player
misses or fouls, the other player begins an inning and shoots until missing,
committing a foul, or winning. The game ends when the 9-ball is pocketed on a
legal shot, or the game is forfeited for a serious infraction of the rules.
PUSH OUT
The player who shoots the shot
immediately after a legal break may play a push out in an attempt to move the
cue ball into a better position for the option that follows. On a push out,
the cue ball is not required to con-tact any object ball nor any rail, but
all other foul rules still apply. The player must announce the intention of
playing a push out before the shot, or the shot is considered to be a normal
shot. Any ball pocketed on a push out does not count and remains pocketed
except the 9-ball. Following a legal push out, the incoming player is
permitted to shoot from that position or to pass the shot back to the player
who pushed out. A push out is not considered to be a foul as long as no rule
(except rules 5.8 and 5.9) is violated. An illegal push out is penalized
according to the type of foul committed. After a player scratches on the
break shot, the incoming player cannot play a push out.
FOULS
When a player commits a foul,
he must relinquish his run at the table and no balls pocketed on the foul
shot are re-spotted (exception: if a pocketed ball is the 9-ball, it is
re-spotted). The incoming player is awarded ball in hand; prior to his first
shot he may place the cue ball anywhere on the table. If a player commits
several fouls on one shot, they are counted as only one foul.
BAD HIT
If the first object ball
contacted by the cue ball is not the lowest numbered ball on the table, the
shot is foul.
NO RAIL
If no object ball is pocketed,
failure to drive the cue ball or any numbered ball to a rail after the cue
ball contacts the object ball on is a foul.
IN HAND
When the cue ball is in hand,
the player may place the cue ball anywhere on the bed of the table, except in
contact with an object ball. The player may continue to adjust the position
of the cue ball until shooting.
OBJECT BALLS JUMPED OFF THE
TABLE
An un-pocketed ball is
considered to be driven off the table if it comes to rest other than on the
bed of the table. It is a foul to drive an object ball off the table. The
jumped object ball(s) is not re-spotted (exception: if the object ball is the
9-ball, it is re-spotted) and play continues.
JUMP AND MASSÉ SHOT FOUL
If a match is not refereed, it
will be considered a cue ball foul if during an attempt to jump, curve or
massé the cue ball over or around an impeding numbered ball, the impeding
ball moves (regardless of whether it was moved by a hand, cue stick
follow-through or bridge).
THREE CONSECUTIVE FOULS
If a player fouls three
consecutive times on three successive shots without making an intervening
shot, the game is lost. The three fouls must occur in one game. The warning
must be given between the second and third fouls. A player’s inning begins
when it is legal to take a shot and ends at the end of a shot on which he
misses, fouls or wins, or when he fouls between shots.legal
END OF GAME
A game starts as soon as the
cue ball crosses over the head string on the opening break. The 1-ball must
be legally contacted on the break shot. The game ends at the end of a legal
shot which pockets the 9-ball, or when a player forfeits the game as the
result of a foul.
ONE POCKET RULES
TYPE OF GAME
One Pocket is a unique game in
which only two of the six pockets are employed for legal scoring. Any ball
may be played and need not be called. What is required is that an object ball
falls in the player's "target" pocket. It requires a wide variety
of strokes, cue ball control, shot-making ability, patience and defensive
strategy.
PLAYERS
2, or 2 teams.
BALLS USED
Standard set of object balls
1-15, plus cue ball.
THE RACK
Standard triangle rack; balls
placed entirely at random.
OBJECT OF THE GAME
Score a total of eight object
balls in a player's target pocket before opponent.
SELECTION OF POCKETS
Prior to the opening break
shot, the starting player chooses one of the corner pockets on the foot end
of the table as a target pocket; the opponent then has the other foot end
corner as a target pocket.
SCORING
A legally pocketed ball is
scored as one ball for shooter. Any ball pocketed in opponent's target pocket
counts, unless the cue ball should scratch on the same shot. If the shot
constitutes a foul other than a scratch, the opponent is allowed to keep the
ball. A shooter's inning ends on a scratch or foul and any balls pocketed in
the shooter's pocket don't count on a foul or scratch. In addition, the
shooter is penalized one ball for a foul or scratch.
OPENING BREAK
Starting player must (1)
legally pocket an object ball into his targeted pocket, or (2) cause the cue
ball to contact an object ball and after contact, at least one object ball
must contact a cushion. Failure to do so is a foul. Note: The cue ball does
not have to strike a rail on the opening break.
RULES OF PLAY
- 1. A legal shot requires that the cue ball
contact an object ball and then (1) pocket a numbered ball, or (2) cause
the cue ball or any numbered ball to contact a cushion. Failure to do so
is a foul.
- 2. A legally pocketed ball in a target pocket
entitles shooter to remain at the table until failing to pocket a ball
in the target pocket on a legal shot. Player may choose to shoot any
object ball, any ball pocketed in the target pocket on an otherwise
legal stroke is a scored ball.
- 3. Balls pocketed in the four non-target
pockets are "Illegally Pocketed Balls."
- 4. Balls pocketed by a shooter in an
opponent's target pocket are scored for the opponent, even if the stroke
was a foul, but would not count if the cue ball should scratch or jump
the table. However, if the stroke is not a foul and the shooter pockets
a ball(s) in both target pockets, the shooter's inning continues, with
all legally pocketed balls scored to the appropriate player. If a
shooter pockets a ball that brings the opponent's score to the number
opponent needed to win the game, the shooter has lost unless the cue ball
scratches or jumps off the table.
- 5. When a player has the cue ball in hand
behind the head string (as after a scratch) and all object balls are
also behind the head string, the object ball nearest the head string may
be spotted upon request. If two or more balls are an equal distance from
the head string, the highest numbered ball is spotted.
- 6. Three successive fouls by the same player
is loss of game.
ILLEGALLY POCKETED BALLS
All spotted. Special spotting
rules: When a ball(s) is pocketed in a non-target pocket, spotting is delayed
until the shooter's inning ends. Should a player legally score the last
ball(s) on the table while any illegally pocketed balls are being held for
delayed spotting, those balls are then spotted so the player may continue the
inning.
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